{"created":"2021-03-01T06:49:07.295655+00:00","id":42685,"links":{},"metadata":{"_buckets":{"deposit":"30d89833-c4aa-4bdc-abd9-73c7627eb900"},"_deposit":{"id":"42685","owners":[],"pid":{"revision_id":0,"type":"depid","value":"42685"},"status":"published"},"_oai":{"id":"oai:teapot.lib.ocha.ac.jp:00042685","sets":["226:389:2349"]},"item_18_biblio_info_8":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2019-06-30","bibliographicIssueDateType":"Issued"},"bibliographic_titles":[{}]}]},"item_18_description_46":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"subitem_description":"研究報告書","subitem_description_type":"Other"}]},"item_18_description_7":{"attribute_name":"内容記述","attribute_value_mlt":[{"subitem_description":"本報告書は、日本学術振興会科学研究費基盤研究B「テレビゲームにおける暴力シーンの影響を避ける適切なレーティングに関する研究」(研究代表者:坂元章、課題番号:16H03727)の助成を受けて実施した調査研究の一つについて単純集計結果を公開するためのものである。(「はじめに」より)\n\n第1章 調査の目的・方法(堀内 由樹子)\n第2章 デジタルゲームやレーティングに対する意識や知識に関する調査(倉津 美紗子)\n第3章 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